DlodThis is the final part of my three part rant on graphic design. And this is the one where I move on from tantrums to offering something positive and practical. This posts talks about things I’ve done in the past which have had a positive effect on how teams I have worked with view visual design.
I’ve had a couple of experiences in the past of getting UX design teams I’ve worked in to open up to the role of visual design as a fundamental part of our design process. I’ve even been lucky enough to have had good managers who allowed me to advocate and take ownership of this issue. But even when I haven’t had that luxury, I’ve found that if I can engage people in a discussion about how aesthetics affect our goals, and if I can get them to realise that as the visual designer my goals are the same as their goals, then people are almost universally open to integrating visual design thought into our processes (as opposed to thinking of it as a bit of slap and jazz to be added at the end). So here is what has worked for me …
Graphic Design, Interactive Design, User Experience
Posted: December 23rd 2009
Slightly unrelated to anything, I joined Twitter recently (after telling anybody who would listen that I wouldn’t) and tried to make an Icon. Normally I wouldn’t share it here but the end result was such a monumental and creepy failure that I feel compelled to make you look.
It came out like a weird half bird half fish genetic hybrid with a creepy open mouth like it’s waiting to be fed. Or to pleasure someone. It’s so wrong I can’t look away. Also made me realise that I have accidently nicked the Twitter blue. In my mind my Twitter icon has woken up and just discovered that it is now a hybrid mutant and is begging to be killed. I’m sorry bird/fish. You should have never lived.
It’s here by the way: Matt’s Brain
Posted: December 3rd 2009