DlodIf Google is a lean sprinter (actually sprinters are a bit cool, maybe a roller blader, in chinos) then Dlod is an overweight reality TV enthusiast, feeling a touch of panic at the thought of running out of cheesy snacks. And the way Google is eyeing up my poor fatty of a blog and making tut tut sounds is making it nervous.
Google are now incorporating page load speed as one of the factors they measure in order to determine the relevance of pages in their search results.This is probably … fine. Google still seems to me to be the best performing search engine out there, consistently delivering relevant search results. Most probably they have figured out how to intelligently incorporate this factor into their voodoo and everything will be business as usual.
But it makes me nervous. It makes me nervous because page load time has nothing to do with the relevance of a search result but everything to do with the quality of the experience of the website that contains that result. It means Google are trying to measure the quality of a website’s user experience.
Graphic Design, Interactive Design, Jetsum, User Experience
Posted: April 27th 2010
Design rules are a great way to navigate a world of infinite design possibilities using hard learned lessons from other designers. But if we take our rules as religion without thought to how those rules came about and whether they are relevant we restrict our design practice and become unbearably tedious pedants at the same time.
The design rules we adopt usually come from the experiences of other designers we respect, revelationary experiences that have helped us in our work, a reaction against bad practices or ways of thinking that ring true to how we think about and execute design.
But in trying to turn these experiences into practical rules we can use to help our work we sometimes focus on the rules at the expense of what we’re trying to achieve. An excellent example of this is consistency. Anyone who has been flummoxed (or watched users become flummoxed in testing) by links that change style, menus that move around or any other factor that changes just when we think we have figured out how an interface works knows that consistency is vital in making something useable.
But the consistency rule can (and often does) take on a life of it’s own. Once a way of doing something is set it often becomes mandatory that this is consistently implemented across a system. But if in a specific context on that system the usability improves if that consistency is broken, then we are short changing ourselves if we carry on for consistencies sake. We’ve lost sight of the fact that consistency in this case is a way to enhance the usability of a system, it is not a goal in itself.
I’m sure this all seems blindingly obvious, in fact I initially questioned if it was even worth blogging about. But despite the seemingly obvious nature of how to use rules when we are designing I constantly come across designers defining good design with absolutist words like ‘never’ and ‘always’.
Graphic Design, Interactive Design, User Experience
Posted: March 23rd 2010
Are you a poor designer because your specialisation is too narrow? Or are you unemployable because you’re a jack of all trades, master of none?
There seems to be a of conflicting advice around for interactive designers about how we should shape our careers. You will hear some people tell you that designers who are highly specialised are correspondingly more high valued in the market place (For an example see this video at about 21:20). If a business is looking for a graphic designer, then they want someone who is an expert at graphic design. Rightly or wrongly someone who presents themselves as a coder/designer is suspected as being not as good at either as someone who puts all there energy into mastering one or the other. There seems to be suspicion that the hours required to reach a high level of ability in one area can’t be be clocked up if you are distributing your time amongst various disciplines.
Conversely, other people will tell you that too narrow a specialisation leads to too narrow a thought process in that discipline (For an example see this ‘work with us’ page). They say that an understanding and experience of different disciplines makes you stronger and more creative in all of them. These people will reject someone who is too focused on only one area. They question how you can design for a complete experience if you don’t haven’t practised all the disciplines that are required to create that experience.
So which is it then?
Graphic Design, Interactive Design, User Experience
Posted: March 4th 2010
In the first blog post about transitioning from print design to web design I used the variable size of the browser window as an example of how designing for the web requires a slight shift in thinking for print trained designers. To follow that up I thought it might be useful to talk a bit more about specific strategies for designing for a frame with variable dimensions.
The strategies for designing for the variable width of a browser and the strategies for designing for a variable height require quite slightly different approaches, so I’m going to handle them in different posts. This post focuses on how to handle designing for an unknown width.
The easiest option to implement technically and design wise is to constrain your content inside the browser window by setting a fixed width. Your design effectively sits in a block and in a larger window either floats in the middle or sits on the left or right edge.
Graphic Design, Interactive Design, Print to Web, User Experience
Posted: February 15th 2010
This is the final part of my three part rant on graphic design. And this is the one where I move on from tantrums to offering something positive and practical. This posts talks about things I’ve done in the past which have had a positive effect on how teams I have worked with view visual design.
I’ve had a couple of experiences in the past of getting UX design teams I’ve worked in to open up to the role of visual design as a fundamental part of our design process. I’ve even been lucky enough to have had good managers who allowed me to advocate and take ownership of this issue. But even when I haven’t had that luxury, I’ve found that if I can engage people in a discussion about how aesthetics affect our goals, and if I can get them to realise that as the visual designer my goals are the same as their goals, then people are almost universally open to integrating visual design thought into our processes (as opposed to thinking of it as a bit of slap and jazz to be added at the end). So here is what has worked for me …
Graphic Design, Interactive Design, User Experience
Posted: December 23rd 2009
In the last post I whined a bit about UX designers not taking the impact of aesthetics seriously, the general gist being that the look of a thing affects how well it works. Which sounds like madness I know, but unlike most of what I say I’m actually not just making this one up, there is actually a growing body of evidence to back this up.
So in this post I’ll talk about how the prettiness of something affects how well it works and the evidence that offers this idea some support. My own journey to this idea that attractiveness can be part of usability started from an experience I had when my team was working on an interface for bank employees. This interface was used to gain access to data about customers during face to face meetings. The senior UX designer on the project informed me the interface wouldn’t need any visual design as it wasn’t public facing and the user would be under extreme pressure to access information quickly while focusing on their personal interaction with the customer. The user needed the information displayed in as simple a way as possible. It was my first experience of visual design being considered separate to usability; in this case, so separate that including it was seen as actually diminishing the usability of the interface. This surprised me because even though I agreed that a super clean presentation of information was what was needed I felt that if this stripped back information was presented attractively it would make it easier to process under pressure. I knew this from my own experiences, but at the time I couldn’t back up my claims with any research or even articulate why the aesthetics should make a difference. I could only repeat that I felt that it did. It was a pretty weak argument and didn’t get me very far.
Graphic Design, Interactive Design, User Experience
Posted: November 26th 2009
I love a good bust up, and handbags are out after a recent Smashing Magazine post. This has exposed a bit of an ugly schism in the online design community. Look at the dust kicked up as we furiously type at each other, preparing our weakened upper bodies for opinion combat.
The post in question is called The death of the blog post and it’s about how creative we should be with the designs for each post in a blog. In the comments it seems there are two camps. The first thinks that we have become too bound to conventions and safety and aren’t employing design creatively enough to engage users, in this case the readers of blog posts. Basically we aren’t taking risks. The second seems to think that this is all self indulgent bullshit, putting our own creative needs ahead of the needs of the user.
Graphic Design, Interactive Design, Someone Else's Train, User Experience
Posted: November 20th 2009
Well, not everyone. Visual design in the user experience world is often either completely fetishised or treated with barely concealed disdain. There is sometimes a sneering dismissal implicit in the request to a visual designer to ‘make something pretty’ that implies the aesthetic of a design has nothing to do with the serious business of designing how something actually works.
This rant is split into three blog posts to make it more digestible. This post, by far the most useless of the three, is basically a bit of a moan about how visual design is sometimes treated as if it doesn’t effect the user experience, followed by a resentful admission that visual designers have probably bought it on ourselves. But I’ll follow it up with a more useful, more detailed and less bitter post about what we know about aesthetics and user experience. Then to finish I’ll do a post detailing some strategies that have worked for me in the past in getting skeptical user experience practitioners on board with the importance of visual design.
Graphic Design, Interactive Design, User Experience
Posted: November 4th 2009